1. Introduction
Valorant is a 5v5 character-based tactical shooter developed by Riot Games. Players select unique Agents with distinct abilities and compete in round-based matches where one team attacks (plants the Spike) and the other defends. The game combines precise gunplay with strategic ability usage.
The Valorant Champions Tour (VCT) is the official competitive circuit organized by Riot Games, featuring international leagues, Masters events, and the annual Champions tournament. The VCT operates across three partnership leagues: Americas, Pacific, and EMEA.
This ruleset covers the standard competitive format used in VCT events and Riot-sanctioned tournaments.
2. Equipment & Technical Requirements
Hardware
- Gaming PC meeting Riot Games tournament specifications
- Monitor: 240Hz refresh rate, 24-25 inch display (tournament standard)
- Mouse: players bring their own (must be tournament-approved)
- Keyboard: players bring their own (no macro functionality)
- Headset: noise-isolating with microphone for team communication
- Mouse pad: players may bring their own
Software
- Official Valorant tournament client (provided by Riot Games)
- Current competitive patch version
- Riot Vanguard anti-cheat must be active
- No unauthorized third-party software or overlays permitted
- Custom crosshair and keybind settings allowed within client parameters
Network
- LAN play for all VCT international events
- Tournament realm servers operated by Riot Games
- 128-tick servers standard for all competitive play
- Online matches: <35ms ping required to tournament server
3. Playing Area (Maps)
Matches are played on maps from the competitive map pool, which Riot Games rotates periodically.
Competitive Map Pool (2026)
- Ascent: Classic two-site map with open mid and closeable doors
- Bind: Two sites connected by one-way teleporters, no traditional mid
- Haven: Unique three-bombsite layout requiring split defensive strategies
- Lotus: Three-site map with rotating doors and destructible walls
- Sunset: Two-site map with a central market area and tight corridors
- Abyss: Map with open edges where players can fall off the map
- Split: Vertically-oriented two-site map with ropes and elevated positions
Map Structure
- Each map has two or three spike sites where attackers can plant the Spike
- Maps feature unique interactive elements (teleporters, doors, destructible walls, zip lines)
- Ability orbs are placed on maps for players to collect and charge abilities
4. Players & Officials
Team Composition
- Each team consists of 5 active players and up to 1 substitute
- Each player selects a unique Agent (no duplicate Agents per team)
- Agent roles: Duelists, Initiators, Controllers, Sentinels
- One coach per team; coaches may communicate during agent select, timeouts, and between maps
Officials
- Match referees: Monitor gameplay, manage pauses, enforce competitive rules
- Tournament administrators: Handle scheduling, protests, agent bans, and rule interpretations
- Technical staff: Maintain servers, player PCs, and network infrastructure
- Integrity team: Monitor for unauthorized software and competitive violations
Player Eligibility
- Minimum age: 16 years
- Must be signed to a VCT partnership team or qualify through Challengers/Ascension
- Must not be under an active Riot Games competitive ruling
- Regional residency rules apply for league participation
- Must complete all required competitive integrity training
5. Rules of Play
Map Veto & Agent Select
- Map veto follows a ban-pick sequence similar to CS2
- BO3: Each team bans one map, picks one map, remaining map is decider
- BO5: Each team bans one map, then alternating picks
- After map selection, teams enter Agent Select phase
- Agent Select: simultaneous selection with a 60-second timer
- Agents may be locked in or changed until the timer expires
Round Structure
- Each half consists of 12 rounds (teams switch sides after 12 rounds)
- Round time: 1 minute 40 seconds
- Spike detonation timer: 45 seconds after plant
- Buy phase: 30 seconds at the start of each round
- Barrier phase: players confined to spawn until round begins
Economy System
- Players earn credits through kills, spike plants/defuses, and round results
- Pistol round starting credits: 800
- Maximum credits: 9,000
- Loss streak bonus: incremental credits for consecutive losses
- Economy management (eco, force buy, full buy) is central to strategy
Abilities
- Each Agent has 4 abilities: 2 purchasable, 1 signature (free each round), 1 ultimate
- Ultimate abilities charge through kills, deaths, orb pickups, and round progression
- Abilities interact with the environment (smokes block vision, walls block movement, etc.)
- Friendly fire on abilities is limited but may affect teammates in some cases
Timeouts
- Each team receives 2 tactical timeouts per map (60 seconds each)
- Technical pauses may be called for hardware/software issues (referee approval)
- Coaches may communicate with players during timeouts
6. Scoring & Victory Conditions
Round Win Conditions
- Attackers: Plant and detonate the Spike, OR eliminate all defenders
- Defenders: Defuse the Spike, eliminate all attackers, OR let the round timer expire
Match Win Condition
- First team to 13 rounds wins the map
- If the score reaches 12-12, overtime begins
Overtime
- Teams vote to draw or play overtime (both must agree to draw)
- Overtime: 2 rounds per side (4 total per OT period)
- Starting credits: 5,000 per OT round
- First to win both rounds on a side wins the OT period
- Additional OT periods until a winner is determined
- In tournament play, overtime is mandatory (no draw option)
Series Scoring
- BO1: Single map win
- BO3: First to 2 map wins (standard playoff format)
- BO5: First to 3 map wins (Grand Finals)
7. Violations & Penalties
Competitive Integrity
- Cheating: Use of aimbots, wallhacks, or any unauthorized software — permanent competitive ban
- Match fixing: Manipulating match outcomes or betting — permanent ban
- Bug exploitation: Intentional abuse of known bugs — round forfeit to match forfeit
- Stream sniping: Using broadcast information during matches — suspension
- Account violations: Smurfing or account sharing in competitive play — suspension
Behavioral Violations
- Disruptive behavior: Intentional team damage, refusal to play, AFK — warning to suspension
- Harassment: Personal attacks against players, staff, or fans — fine to suspension
- Social media violations: Leaking confidential information or hate speech — fine to suspension
- Gambling: Betting on Valorant matches by players or staff — suspension to permanent ban
Penalty Tiers
- Verbal or written warning
- Round or map forfeiture
- Monetary fine
- Match suspension (1-10 matches)
- Season suspension from VCT
- Permanent ban from Riot-sanctioned competition
8. Safety & Integrity
Anti-Cheat
- Riot Vanguard: Kernel-level anti-cheat required on all competitive systems
- Tournament PCs are hardened with restricted software installations
- Peripheral device verification at all LAN events
- Real-time monitoring during matches by integrity staff
Player Welfare
- Adequate rest periods mandated between matches and across event days
- Soundproof booths or isolation setups at international events
- Access to sports psychologists and mental health resources
- Anti-harassment policies protect all event participants
- Riot Games Code of Conduct applies to all VCT participants
Competitive Environment
- All matches recorded server-side for review and dispute resolution
- Replay files available to teams after matches
- White noise and soundproofing to prevent crowd interference
- Independent integrity reviews may be conducted by third parties
- All competitive rulings are publicly documented for transparency

