1. Introduction
Dota 2 is a multiplayer online battle arena (MOBA) game developed by Valve Corporation. Two teams of five players each select heroes from a pool of over 120 and compete to destroy the opposing team's Ancient, a core structure in their base.
Competitive Dota 2 is anchored by The International (TI), one of the most prestigious esports tournaments in the world, featuring prize pools that have exceeded $40 million. The professional circuit includes regional leagues (DPC), Major tournaments, and The International.
This ruleset covers the standard competitive format used in Valve-sanctioned events and tier-1 professional tournaments.
2. Equipment & Technical Requirements
Hardware
- Gaming PC meeting tournament minimum specifications
- Monitor: minimum 144Hz refresh rate, 24-27 inch display
- Mouse and keyboard: players may bring their own peripherals (no programmable macros)
- Headset with noise isolation for team communication
Software
- Official Dota 2 client via Steam
- Tournament lobby hosted on Valve servers or tournament-provided dedicated servers
- No third-party overlays, assistive software, or unauthorized modifications
- Custom hotkeys and settings within the game client are permitted
Network
- LAN play required for Major and TI events
- Online league matches: minimum stable connection with <80ms ping
- Dedicated tournament servers with anti-cheat monitoring
3. Playing Area (The Map)
All competitive matches are played on the standard Dota 2 map, which is symmetrically balanced between the Radiant (bottom-left) and Dire (top-right) sides.
Map Structure
- Three lanes: Top, Mid, and Bot — each guarded by towers and creep waves
- Jungle: Neutral camps on both sides providing gold and experience
- River: Central dividing line containing Roshan's pit and rune spawns
- Bases: Each side has barracks per lane, tier-4 towers, a fountain, and the Ancient
- Outposts: Capturable structures providing experience and map control
Key Objectives
- Roshan: Neutral boss dropping the Aegis of the Immortal (extra life) and later Cheese and Refresher Shard
- Tormentors: Twin mini-bosses dropping Aghanim's Shards
- Towers: Must be destroyed in order along each lane to access the base
- Barracks: Destroying enemy barracks upgrades your creeps in that lane
4. Players & Officials
Team Composition
- Each team consists of 5 active players and 1 coach
- Standard positions: Carry (Pos 1), Mid (Pos 2), Offlane (Pos 3), Soft Support (Pos 4), Hard Support (Pos 5)
- Coaches may communicate during the draft phase and pauses only (not during live gameplay)
- Substitutes allowed with advance notice to tournament organizers
Officials
- Referees: Oversee matches, manage pauses, and enforce competitive rules
- Tournament administrators: Handle scheduling, seeding, protests, and appeals
- Technical staff: Maintain servers, PCs, and network infrastructure
- Broadcast observers: Control in-game camera for spectators (separate from player view)
Player Eligibility
- Must be registered in the Dota Pro Circuit (DPC) system
- Must not be under an active Valve competitive ban
- Regional roster lock rules apply during DPC seasons
- Minimum age: determined by regional league rules (typically 16+)
5. Rules of Play
Hero Draft (Captain's Mode)
- All professional matches use Captain's Mode drafting
- Each team bans and picks heroes in an alternating sequence
- Draft order: Ban-Ban-Ban-Ban — Pick-Pick-Pick-Pick — Ban-Ban-Ban-Ban — Pick-Pick-Pick-Pick — Ban-Ban — Pick-Pick
- Total: 7 bans and 5 picks per team
- Newly released or reworked heroes may be disabled from Captain's Mode
- Each hero can only be picked once per game (no mirror matches)
Match Format
- Group stage: Best-of-2 (BO2) or Best-of-3 (BO3)
- Playoffs: Best-of-3 (BO3)
- Grand Finals: Best-of-5 (BO5)
- The International: Group stage BO2, main stage BO3/BO5
In-Game Rules
- No intentional exploitation of bugs, glitches, or unintended interactions
- Fountain camping or excessive stalling is subject to referee warning
- Pauses: each team has a limited number of tactical pauses per match
- Disconnections: pause granted, reconnection within a set time limit
- All-chat is disabled during competitive play
6. Scoring & Victory Conditions
Win Condition
A team wins by destroying the enemy Ancient. Games have no time limit and continue until one Ancient falls or a team concedes.
Concession
- Teams may call "GG" (good game) to concede a match
- Typing "gg" in team chat initiates a concession countdown
- Concession is irreversible once confirmed
Series Scoring
- BO2: 2 points for sweep, 1 point each for draw
- BO3: First to 2 game wins advances
- BO5: First to 3 game wins
- Side selection (Radiant/Dire) is chosen by the team that won the coin toss or has higher seed
Tiebreakers
- Head-to-head record
- Game score differential
- Time rating (average game duration)
- Tiebreaker match if all else equal
7. Violations & Penalties
Competitive Integrity
- Match fixing: Arranging outcomes or betting on own matches — permanent ban
- Cheating: Using hacks, scripts, or unauthorized information — permanent ban
- Account boosting: Playing on another player's ranked account — suspension
- Collusion: Cooperating with opposing teams to manipulate results — suspension to ban
Behavioral Violations
- Unsportsmanlike conduct: Excessive taunting, all-chat abuse — warning to fine
- Harassment: Directed personal attacks against players, officials, or staff — fine to suspension
- Public statements: Defaming tournament integrity or leaking confidential information — fine
Penalty Tiers
- Verbal or written warning
- Draft penalty (loss of ban or time reduction)
- Game forfeiture
- Monetary fine
- Tournament disqualification
- DPC point deduction or season ban
- Permanent ban from Valve events
8. Safety & Integrity
Anti-Cheat
- Valve Anti-Cheat (VAC) monitoring on all competitive systems
- Player PCs are provided by tournament organizers at LAN events (no personal hardware for system units)
- USB device whitelisting at Major events
- Demo replay files recorded and archived for all matches
Player Welfare
- Mandatory rest periods between matches at multi-day events
- Teams must provide adequate living conditions for bootcamps and team houses
- Players have access to mental health resources through their organizations
- Anti-harassment policies protect all participants at Valve events
Competitive Environment
- Soundproof booths or isolation setups at all Major and TI events
- White noise played to prevent crowd sound leaking strategy information
- Server-side logs retained for all competitive matches
- Independent integrity organizations (e.g., ESIC) may audit competitive matches
