1. Introduction
League of Legends (LoL) is a multiplayer online battle arena (MOBA) game developed by Riot Games. In competitive play, two teams of five players each compete on the Summoner's Rift map. The objective is to destroy the opposing team's Nexus, a structure located in their base.
This ruleset governs professional and organized competitive play under Riot Games' esports ecosystem, including leagues such as the LCK, LEC, LCS, LPL, and the World Championship.
League of Legends esports is one of the largest competitive gaming ecosystems in the world, with millions of viewers and professional players competing across multiple regional leagues.
Which document governs what. Riot publishes the League of Legends Esports: Global Policies (2026 Edition, v20251210) covering player eligibility, residency, roster construction, contracts, sponsorship and the Disciplinary Code — the sections cited below by rule number. In-game mechanics, champion select, match format, Chronobreak and series scoring are not in that document; they are set by each regional league's own rulebook (LEC, LTA, LCK, LPL) and by the game client itself, so those sections are deliberately left uncited here rather than attributed to a rule that does not cover them.
2. Equipment & Technical Requirements
Hardware
- Gaming PC meeting minimum tournament specifications (set by tournament organizer)
- Monitor: minimum 144Hz refresh rate, 24-27 inch display
- Mouse and keyboard (players may bring their own peripherals)
- Headset with noise isolation for team communication
Software
- Official League of Legends tournament client (provided by Riot Games)
- All players must use the current tournament patch version
- No unauthorized third-party software, overlays, or macros permitted
Network
- Tournament realm servers provided by Riot Games
- Minimum network requirements: <10ms ping to tournament server
- Backup internet connections required for official events
3. Playing Area (Summoner's Rift)
All competitive matches are played on the Summoner's Rift map.
Map Structure
- Three lanes: Top, Mid, and Bot — each connecting the two bases
- Jungle: Area between lanes containing neutral monsters
- Bases: Each team's base contains the Nexus, two Nexus turrets, and an inhibitor per lane
- Turrets: Defensive structures along each lane (outer, inner, inhibitor, Nexus)
Key Objectives
- Baron Nashor: Powerful neutral monster granting team-wide combat buff
- Elemental Drakes: Four dragon types granting permanent stat bonuses
- Elder Dragon: Late-game objective with execute threshold
- Rift Herald: Summonable siege creature
4. Players & Officials
Team Composition
- Each team consists of 5 active players and up to 2 substitutes (Global Policies rules 55–62)
- Standard roles: Top Laner, Jungler, Mid Laner, Bot Laner (ADC), Support (Global Policies rules 55–62)
- Coaching staff may communicate with players only during designated breaks (Global Policies rules 55–62)
Officials
- Referees: Monitor gameplay integrity, enforce rules, manage pauses
- Tournament administrators: Handle scheduling, disputes, and rule interpretations
- Technical staff: Manage hardware, network, and client issues
Player Eligibility
- Minimum age: set by the League a player registers with; for International Events a player must be at least 17 by the event's start date, and must also meet the minimum age of the League their team qualified through (Global Policies rule 46)
- Must hold valid residency for their competitive region (Global Policies rules 50–54) (Global Policies rules 46–49)
- Must not be under any active competitive suspension (Global Policies rules 46–49)
- Must sign the official player agreement for the league (Global Policies rules 96–99). Players must also hold a passport valid for at least twelve months at all times, and may not be registered to more than one team simultaneously (Global Policies rules 47–48)
5. Rules of Play
Champion Select (Draft Phase)
- Teams alternate banning champions (5 bans per team, 10 total)
- Ban phase: 3 bans each → 3 picks each → 2 bans each → 2 picks each
- No champion may be picked or banned by both teams
- Teams must lock in their selection within the allotted time
- Newly released or reworked champions may be disabled for competitive play
Match Format
- Regular season: Best-of-1 (BO1) or Best-of-3 (BO3) depending on region
- Playoffs: Best-of-5 (BO5)
- World Championship: Group stage BO1, knockout stage BO5
In-Game Rules
- No deliberate exploitation of bugs or unintended game mechanics
- Intentional disconnection or game-disrupting behavior is prohibited
- Communication: team voice chat only; no external communication during live play
- Pauses allowed for technical issues (must be approved by referee)
Chronobreak (Game Remake)
- If a critical bug occurs, referees may rewind the game to a previous state
- Full game remakes are ordered for severe technical failures
- Referee's decision on remakes is final
6. Scoring & Victory Conditions
Win Condition
A team wins by destroying the enemy Nexus. There is no time limit; games continue until one Nexus is destroyed or a team surrenders.
Surrender
- Teams may surrender after 15 minutes with unanimous vote (all 5 players)
- After 20 minutes, surrender requires 4 out of 5 votes
- In tournament play, coaches may also request a team surrender during pauses
Series Scoring
- BO1: Single game determines the winner
- BO3: First to 2 game wins
- BO5: First to 3 game wins
- Side selection alternates between games (higher seed chooses first game)
League Standings
- Win = 1 point (BO1) or full series win recorded
- Tiebreakers: head-to-head record → game differential → tiebreaker match
7. Violations & Penalties
Competitive Integrity Violations
- Match fixing: Arranging or attempting to influence match outcomes — permanent ban (Global Policies rules 14–17)
- Cheating: Using unauthorized software, exploits, or information — suspension to permanent ban (Global Policies rules 14–17)
- Account sharing: Playing on another player's account — suspension (Global Policies rules 14–17)
- Collusion: Coordinating with opposing teams — suspension to permanent ban (Global Policies rules 14–17)
Behavioral Violations
- Unsportsmanlike conduct: Taunting, BM (bad manners), or disruptive behavior — warning to fine (Global Policies rules 14–17)
- Harassment: Directed abuse toward players, officials, or fans — fine to suspension (Global Policies rules 14–17)
- Social media violations: Leaking confidential information, hate speech — fine to suspension (Global Policies rules 14–17)
Penalty Scale
- Verbal warning (Global Policies rules 15–16)
- Written warning (Global Policies rules 15–16)
- Fine (varies by offense severity and league) (Global Policies rules 15–16)
- Game suspension (1-10 games)
- Season suspension (Global Policies rules 15–16)
- Permanent ban from competitive play (Global Policies rules 15–16)
8. Safety & Integrity
Player Welfare
- Maximum daily practice hours may be mandated by regional league regulations
- Teams must provide adequate rest periods during multi-day events
- Players have access to sports psychologists and support services
- Anti-harassment policies protect players from abuse by fans, staff, or other players
Anti-Doping
- Performance-enhancing substances (e.g., Adderall without prescription) are prohibited
- Random drug testing may be conducted at major events
- Violations result in suspension and potential prize money forfeiture
Data Integrity
- All competitive games are played on isolated tournament realm servers
- Server logs are recorded and archived for dispute resolution
- Replay files are available for review by teams and officials
- Riot Games reserves the right to review any competitive match for integrity violations

