Section 2: Equipment
Seats
Use one stable, individual seat for every player except one. For example, a game with ten players begins with nine seats. Chairs are traditional, but sturdy stools, floor spots, cushions, or other clearly defined places may be substituted when appropriate for the players and setting.
All seats should be similar enough that no location provides a major advantage. Chairs must be structurally sound, free of sharp edges, and unlikely to tip or slide. Avoid folding chairs that can collapse, chairs with wheels, rocking chairs, or seats with protruding parts.
Music
The game requires an audible musical or rhythmic signal that can start and stop clearly. It may come from a playback device, a musician, singing, or hand-produced rhythm. Players must be able to hear the signal throughout the playing area.
The person controlling the music should be able to stop it promptly and unpredictably. If recorded music is used, the controls should be positioned where the operator can observe the game without obstructing players.
Optional Organizational Items
Floor markings may be used to show the travel route or establish fixed seat positions. A written elimination order may also be kept for multi-game scoring. These items are optional and are not necessary for ordinary play.
The metadata equipment array is empty because the controlled equipment vocabulary supplied for this rulebook does not contain “chair,” “seat,” or “music source.” Required items are nevertheless described here in full.