Section 5: Rules of Play
Game length
- Hatchet: 10 throws per game. (Section B.4)
- Big Axe: 7 throws per game. (Section D)
- Hatchet Duals: 5 throws, with two axes thrown simultaneously. (Section E)
Timing
A competitor has 10 seconds from the completion of the opponent's throw. (Section B.4)
Killshots
Killshots must be called before throwing. Each hatchet game allows 2 Killshot calls. (Section B.5, Key Rules; Sections D and E)
Drops
A dropped axe scores 0 points. In Hatchet, a drop awards one additional Killshot, except on throw 10; Big Axe and Duals have no extra Killshot for drops. (Section B.5, Key Rules; Sections D and E)
Sudden death
A game tied after regulation goes to Killshot rotation rounds, and the first to score higher wins. Distance measurement is used from the third attempt onward: if both competitors miss, the closest measurable distance wins. (Section B.4)