Section 7: Violations & Penalties
- Foul: any non-incidental contact between players; called by the affected player → "contest" or "no contest"; if contested, disc returns to thrower
- Travel: moving the pivot foot after catching; disc returns to thrower
- Pick: defender obstructed; defender call → play stops + resume at point of obstruction
- Stalling: stall reaches 10 → turnover
- Strip: defender knocks disc from established catch → foul + disc returns
- Dangerous Play (Rule 20.B.1): under the 2026-27 rules, a dangerous play call generally may only be made if at least some amount of contact between the involved players occurred. The no-contact exception survives but was narrowed for this cycle: it now applies only where there is "near certainty" that significant contact would have occurred had a player not taken last-moment evasive steps — a higher bar than the prior edition's "reasonable certainty" standard, signaling that no-contact dangerous-play calls are expected to be rare and are unlikely to be upheld by an Observer absent contact
- Misconduct system (revised for 2026-27): the prior "Team Misconduct Foul" / "Personal Misconduct Foul" terminology is now codified directly as a three-color card system. Blue cards address repeated infractions, invalid calls, and mild taunting; Yellow cards address dangerous plays and intentional fouls, and aggressive taunting; Red cards address very dangerous plays and acts such as punching, kicking, spitting, or spiking the disc at an opponent. A Red card additionally assigns two Blue cards toward a team's Team Misconduct Penalty (a yardage penalty), which is triggered once a team accumulates its third Blue card. Accumulating personal misconduct cards can still lead to game suspension at championship level