Section 5: Rules of Play
Starting Play
- "Pull": defensive team throws disc to offensive team to start each point (like a kickoff)
- After scoring, scoring team pulls next
Disc Movement
- Disc is advanced only by passing — no running with the disc
- Receiver must establish a pivot foot upon catching (basketball-style)
- 10-second "stall count" by the defender (marker) — thrower must release disc before count reaches 10. The 2026-27 rules tightened marker conduct here: the count must be delivered at a steady, consistent pace, and the marker must be ready to begin counting from the moment defensive marking position is established, closing prior ambiguity around delayed or uneven counts
- If disc hits ground, is intercepted, or goes out-of-bounds → turnover
Scoring
- Score when a receiver catches the disc in the opposing end zone with full possession + in-bounds
Spirit of the Game
- All players responsible for fair play, knowledge of rules, mutual respect
- Even at elite level, players make their own foul/contest calls
- "Contest" → re-do throw; "no contest" → call stands