Section 1: Introduction
Cornhole (also known as bags, cornbags, or bean bag toss) is a lawn game in which players take turns tossing fabric bags filled with corn kernels or a synthetic resin fill at a raised, angled platform ("board") with a hole cut near the top. The game traces its casual American roots to backyard gatherings, tailgates, and family cookouts, and has grown into an organized competitive activity with regional leagues and tournaments — but at its heart it remains one of the most accessible, low-cost, and beginner-friendly outdoor games around.
The objective is simple: land your bags on the board or through the hole to score points, while your opponent tries to do the same or knock your bags off. The first team or player to reach a target score (traditionally 21, sometimes 15 for a quicker game) by an exact or "win by" margin takes the match.
This rulebook lays out standard recreational cornhole rules along with commonly used house-rule variations, so a group of friends, a family reunion, or a backyard tournament can pick up boards and bags and start playing with a shared, agreed-upon understanding of the game. Because cornhole is fundamentally a casual pastime, flexibility is part of its charm — but having a clear baseline set of rules prevents arguments and keeps the game moving.
Section 2: Equipment
- Boards: Two matching boards, each a flat rectangular platform, typically 48 inches (122 cm) long by 24 inches (61 cm) wide, elevated so the far end sits about 12 inches (30.5 cm) off the ground and the near end rests flat on the ground, creating the game's signature slope. A regulation-style hole, 6 inches (15.2 cm) in diameter, is centered 9 inches (23 cm) from the top edge and centered side-to-side. Boards are commonly built from plywood or synthetic (ACX/PVC-style) panels and are often painted or wrapped with team logos, colors, or novelty designs — a favorite spot for personalization at cookouts and tailgates.
- Bags: Eight bags total, four of one color/pattern and four of a contrasting color/pattern (commonly divided into two sets of four). Each bag measures roughly 6 x 6 inches (15 x 15 cm) and weighs approximately 14–16 ounces (400–450 grams). Bags are traditionally filled with whole corn kernels, though many casual and tournament sets today use a plastic resin fill for better weather resistance and consistent play in humid or wet conditions.
- Optional accessories: A scorekeeping device (a simple tally on paper, a phone app, or a small clip-on scoreboard), stakes or a tape measure for setting up official board spacing, and a level surface such as grass, dirt, gravel, or a driveway.
- House-rule note: Many backyard sets are sold in "mini" or "regulation" sizes — mini boards are fine for kids or tight spaces, but for a game that feels true to the traditional pitch, stick to full-size 48" x 24" boards when possible.
Section 3: Playing Area
The two boards are set up facing each other, with their raised (hole) ends pointing away from one another and their flat ends facing the players. The standard "front-to-front" distance between the front edge of one board and the front edge of the other board is 27 feet (8.2 m). Casual and family play often shortens this to 20–24 feet for younger players or smaller yards — agree on the distance before play begins.
Each player or team stations itself beside its own board's pitching area, generally a space extending about 4 feet to either side of the board and a few feet behind it, so players have room to plant their feet and throw safely. Players are not required to stand directly in front of the board; the pitcher's box is simply the area immediately around and behind the board they are throwing toward.
The playing surface should be reasonably flat and firm. Grass, packed dirt, concrete, and gravel are all common surfaces. Boards should be anchored or weighted lightly (stakes, sandbags, or simply solid footing) if wind is a factor, since a bag striking an unsteady board can shift it out of position.
Section 4: Players/Officials
Cornhole can be played one-on-one (singles) or two-on-two (doubles), the most common recreational format. In doubles, partners stand at opposite boards for the entire game — rather than both partners standing together, one partner throws from board A while the other throws from board B, and they alternate boards only between games, not between rounds.
No formal officials are required for casual play. Players are expected to self-officiate, call their own bag placements honestly, and agree on any disputed calls by mutual discussion — a hallmark of cornhole's laid-back, honor-system culture. For larger backyard tournaments or leagues, a designated scorekeeper or rotating "board judge" can be assigned to confirm bag positions and tally points, especially useful when bags land close to the hole or overlap the board's edge.
Groups are free to organize brackets, round-robins, or simple best-of-three matches depending on the number of participants and time available.
Section 5: Rules of Play
- Determining first toss: A coin flip, "bag-off" (each side tosses one bag, closest to the hole earns the honor), or mutual agreement decides which player or team pitches first in the opening round, called an "inning" or "frame."
- The pitch: Players alternate tosses, one bag at a time, throwing underhand toward the opposite board. In singles, the two players alternate bag-for-bag. In doubles, all four of one team's bags are thrown by the player standing at that board before the other team's four bags are thrown from the same board.
- Foot fault: A player's foot may not cross the front edge line of their own board (or an imaginary extension of it) at the moment of release. Staying behind this line is a matter of fairness and consistent throwing distance; casual play often relaxes strict enforcement, but competitive or tournament settings call foot faults as an illegal pitch (the bag is removed from play and does not score).
- Order of play: After both sides have thrown all four bags in a frame (eight bags total on the board), points are tallied per the scoring rules in Section 6, the board is cleared, and the next frame begins with the team that scored last frame throwing first (or, in some house variants, the losing side throws first to keep momentum balanced — agree on this before starting).
- Continuing frames: Play continues, frame by frame, until one side reaches or exceeds the target score under the game's win condition (see Section 6).
- Common variations:
- "Cancellation" scoring (most common): points are cancelled between opposing bags before the net score is added, described fully in Section 6.
- "Count-all" scoring: every scoring bag from both sides counts, with no cancellation — a faster-scoring, higher-tally casual variant.
- Blind draw / rotating partners: for larger gatherings, partners are reshuffled between games for variety.
- Trick shots / "airmail": a bag thrown directly through the hole without touching the board first is nicknamed an "airmail" and is celebrated as a skillful shot, though it scores the same as any other bag through the hole.
Section 6: Scoring
- Bag through the hole ("in the hole" or "cornhole"): 3 points.
- Bag resting on the board (any part of the bag touching the board surface, not touching the ground): 1 point.
- Bag that falls off the board, lands on the ground, or fails to reach or hit the board: 0 points ("airball" or "foul bag").
- Bag knocked off the board by a later bag during the same frame: Only the bag(s) remaining on the board at the end of the frame count; a bag knocked off no longer scores, even if it initially landed cleanly.
Cancellation scoring (standard method): At the end of each frame, compare each side's total points from that frame and cancel out the equal amount from both. Only the net difference is awarded to the side with the higher frame total. For example, if Team A scores 5 points (one bag in the hole for 3, two bags on the board for 2) and Team B scores 2 points (two bags on the board), the 2 points cancel from both sides and Team A is awarded the difference: 3 points for that frame. If both sides tie in a frame, no points are awarded to either side that frame.
Winning the game: The first side to reach exactly 21 points wins. If a frame's scoring would push a side past 21, the most common house rule is that the overage is not scored (some groups instead simply allow it — agree beforehand on "must reach exactly 21" versus "21 and over wins"). Casual games are frequently shortened to a target of 15 points to keep pace with a group rotation or time limit.
Count-all variant scoring: Instead of cancelling, both sides simply add up all scoring bags each frame with no offset. This produces a faster-climbing score and is popular for quick pickup games or with younger players, typically played to 21 as well.
Section 7: Violations/Penalties
- Foot fault / stepping over the foul line: The pitched bag does not count and is removed from the board before scoring is tallied for that frame.
- Throwing out of turn: If a player accidentally throws before their turn, casual play typically allows a friendly re-do; competitive or tournament play may disallow the bag or require the offending side to forfeit that bag's potential score.
- Interference: Touching, moving, or bumping the board, or interfering with an opponent's bag while it is in flight or resting on the board, is not allowed. If interference affects the outcome, the affected bag is typically re-thrown at the group's discretion.
- Disputed bag position: If it's unclear whether a bag is touching the ground versus resting only on the board's edge, players should physically check by hand (lifting nearby bags carefully) or use a straightedge/flashlight to look for daylight under the bag. When in doubt, the benefit of the doubt customarily favors ruling the bag "on the board" (1 point) rather than off, unless clearly resting on the ground.
- Unsporting conduct: Deliberately distracting an opponent during their throw (shouting, waving, stepping into their sightline) is discouraged; most casual groups adopt a "wait until the bag leaves the hand" courtesy standard before any trash talk resumes.
- Board damage or movement: If a board shifts out of position during play (e.g., from wind or a hard-thrown bag), players should reset it to its marked spot before continuing, and any bags thrown while the board was out of position may be re-thrown by mutual agreement.
Section 8: Safety Considerations
- Stand clear of the pitching lane: Only the player currently throwing should stand in the direct line between the two boards; spectators, kids, and pets should stay to the sides or well behind the boards to avoid being struck by an errant bag.
- Announce your throw: A quick verbal cue ("throwing!") before pitching helps prevent someone from stepping into the lane at the wrong moment, especially at crowded tailgates or parties.
- Secure the boards: Make sure boards are on stable, level ground and not prone to tipping or sliding, particularly on uneven grass, near steps, or close to a fire pit, grill, pool edge, or road.
- Weather awareness: Wet or slick boards can become a slip hazard for anyone stepping near them, and wet corn-filled bags can grow heavier and moldy over time — synthetic resin-fill bags are the safer, longer-lasting choice for frequent outdoor or humid-weather play.
- Alcohol and moderation: Cornhole is a staple of tailgates and cookouts where alcohol is often present; players should pace themselves so throws remain controlled and the pitching lane stays predictable and safe for everyone nearby.
- Kids and pets: Bags are a manageable size and weight for most ages, but young children should be supervised near the boards, and pets should be kept clear of the pitching lane, as a fast-thrown bag can startle or strike them.