Section 5: Rules of Play
5.1 10 m Air Rifle
- Qualification: 60 shots in 75 minutes from the standing position
- Final: Top 8 shooters advance. 24 shots in the final, fired in 2-shot series. After the first 12 shots, the lowest-scoring athlete is eliminated every 2 shots until 2 remain. The last 2-shot series determines gold and silver.
- Athletes shoot from the standing position only (no rest, no support except the shooting jacket)
- Preparation and sighting time: 15 minutes before qualification begins
5.2 50 m Rifle 3 Positions
- Qualification: 3×40 shots — 40 kneeling (30 min), 40 prone (30 min), 40 standing (40 min). Total 120 shots.
- Final: Top 8 advance. Final consists of 15 shots kneeling (5 series of 3), 15 shots prone (5 series of 3), then standing shots with elimination (similar to air rifle final format).
- Positions: Kneeling (one knee down, sitting on the foot), prone (lying flat, body aligned with the rifle), standing (upright, rifle held without support)
- Position changes during the final include a timed changeover period for the athlete to adjust equipment
5.3 10 m Air Pistol
- Qualification: 60 shots in 75 minutes from the standing position, one-handed (the non-shooting hand must not touch or support the pistol or shooting arm)
- Final: Top 8 advance. 24 shots in elimination format (same structure as air rifle final)
- Athletes stand at an angle to the target, extending the shooting arm toward the target
5.4 25 m Rapid Fire Pistol (Men)
- Qualification: 60 shots total — 2 stages of 30 shots each. Each stage: 6 series of 5 shots. Time limits per series: 8 seconds (2 series), 6 seconds (2 series), 4 seconds (2 series). Targets turn to face the shooter; athlete must fire 1 shot at each of 5 targets within the time limit.
- Final: Top 6 advance. Series of 5 shots in 4 seconds with elimination after designated series.
- Athletes must lower their arm to a 45° “ready position” between series; raising the arm before the targets turn is a violation
5.5 25 m Sport Pistol (Women)
- Qualification: 60 shots — 30 precision (6 series of 5 shots, 5 minutes per series) + 30 rapid fire (6 series of 5 shots, 3 seconds per shot)
- Final: Top 8 advance. Rapid-fire series with elimination.
5.6 Trap (Shotgun)
- Qualification: 125 targets — 5 rounds of 25 targets over 2 days. In each round, athletes rotate through 5 stations, shooting 5 targets per station. One target per shooting turn; one or two shots per target.
- Final: Top 6 advance. 50 targets in the final, shot in 5 rounds of 10. Elimination after designated rounds.
- Athlete calls “Pull” to release the target; must fire before the target passes the effective range (approximately 40 m)
- Referee calls “Hit” (visible piece broken from the target) or “Lost” (miss). Disputes resolved by the jury.
5.7 Skeet (Shotgun)
- Qualification: 125 targets — 5 rounds of 25 targets over 2 days. Athletes rotate through 8 stations, shooting combinations of singles and doubles depending on the station.
- Final: Top 6 advance. 60 targets in the final. Elimination after designated series.
- Targets launched immediately on the athlete’s “Pull” call (fixed delay random 0–3 seconds for trap; immediate for skeet)
- Athletes must fire at each target within the designated shooting zone; shooting beyond the boundary markers results in a “No Bird” or miss