Section 1: Introduction
Hornussen is an indigenous Swiss sport played by two teams of 16 to 20 players which alternate in striking a puck known as a "Hornuss" (hornet) or "Nouss" and attempting to deflect it. When hit, the Hornuss can fly at up to 300 km/h and create a buzzing sound.
Section 2: Equipment
Hornussen needs four purpose-built pieces of kit, and none of them have an
everyday substitute — the striking side and the fielding side use entirely
different equipment from one another.
- Hornuss (the puck): The projectile the whole game is
built around, weighing roughly 78 grams. It takes its name
from the buzzing hornet sound it makes in flight. Originally turned
from cow horn — hence both the name and the sport's — it is now moulded from
hard plastic. Struck well, it leaves the ramp at up to
300 km/h (about 185 mph).
- Stecken (the striking club): A long, whippy rod of
roughly 2–3 metres, tipped with a dense wooden or composite
head called the Träf. It is not swung like a bat but whipped, so the
flex of the shaft does the work; traditional shafts were wood, and carbon
fibre is now normal in competition.
- Bock (the launching ramp): A curved metal ramp that
holds the Hornuss at the striking end. The Hornuss rests on the ramp rather
than being thrown or teed by hand, so every strike starts from the same
position.
- Schindel (the interception board): The fielding side's
equipment — a flat board of about one square metre fitted
with a handle, which players hurl spinning into the air to knock the
incoming Hornuss down before it lands. Each fielder carries their own.
The game is played on a long field known as the Ries; see Section 3.
Section 3: Playing Area
Hornussen is played on the Ries — a long, roughly
rectangular field, typically an ordinary hayfield or meadow rather than a
purpose-built stadium. It is unusually long for a team sport, running
several hundred metres away from the striking end,
because a well-struck Hornuss carries that far.
- The striking end: One short end holds the
Bock, the ramp the Hornuss is struck from. Everything else
happens down-field of it, so the whole playing area fans out in a single
direction rather than being shared by both sides at once.
- Numbered zones: The Ries is marked out in numbered
bands running away from the striking point. Where an un-intercepted
Hornuss first touches down decides how much is recorded against the
fielding side — the further it flies, the deeper the band and the worse
the mark. This is why distance matters even though the striking team
scores no points of its own.
- The fielding side's ground: The defending team
spreads out along the length of the Ries rather than holding fixed
positions, because they cannot know where a strike will travel until it
is in the air. Placement is a judgement about the striker.
Because the field is ordinary farmland, dimensions vary between clubs
and the boundaries are marked rather than fenced. The exact regulation
length, width and zone spacing are not pinned down here — see Section 6.
Section 4: Players & Officials
Two teams of 16 to 20 players face each other, and —
unusually — the whole team changes role at once. There are no specialist
positions in the way a football team has them: every player strikes when
their side is striking, and every player fields when it is not.
- Strikers: Each player on the striking side takes
their own turn at the Bock before the innings changes over. The whip of
the Stecken takes years to learn, so clubs tend to carry a wide
spread of ability and the order matters.
- Fielders: The same players, once the roles swap,
spread down the Ries with their Schindeln. Reading the flight
of a small, fast, high puck is the core defensive skill, and the sport
is followed as closely for a good interception as for a long strike.
- Officials: The decisions that must be made are
narrow but consequential — whether a Hornuss was brought down before it
landed, and which numbered zone it first touched. Both feed straight
into what is recorded against the fielding team, so both are judged on
the field as play proceeds.
Hornussen is a club and village sport, amateur and strongly regional —
it is concentrated in the Bernese Mittelland and Emmental, and clubs
compete within cantonal and federal associations.
Section 5: Rules of Play
Hornussen is played in alternating innings. One team strikes while the
other defends the field, then the roles swap. Unusually, the two sides use
completely different equipment and do completely different things — the
striking side is trying to send the Hornuss as far down the field as it can,
and the fielding side is trying to knock it out of the air before it lands.
Striking
- The Hornuss is placed on the Bock, the curved metal ramp
at the head of the field, so every strike begins from the same position.
- The striker takes a run-up and swings the Stecken in a
long overhead arc, whipping the Träf head down onto the Hornuss. The
power comes from the flex of the shaft rather than from arm strength, which
is why the technique takes so long to learn.
- A well-struck Hornuss leaves the ramp at up to
300 km/h (about 185 mph) and can carry several hundred
metres down the Ries.
- Every player on the striking team takes their turn before the innings
changes over.
Defending
- The fielding team spreads out across the length of the Ries,
each player holding a Schindel — the handled board.
- As the Hornuss comes in, fielders hurl their Schindel spinning up into
its flight path to bring it down. Judging the line of a small, fast,
high-flying puck is the core skill of the fielding side, and it is why the
sport is followed as closely for its defence as for its hitting.
- A Hornuss brought down before it touches the ground is stopped, and no
mark is recorded against the fielding team.
The objective
A Hornuss that lands in the Ries without being intercepted is
recorded as a Nouss against the fielding team. This
is the part that surprises newcomers: the marks accumulate against the side
that failed to stop it, not in favour of the side that struck it, so the
winning team is the one with the fewest Nouss rather than the most
points. How far the Hornuss travels matters too — the Ries is marked out in
numbered zones, and a strike that lands deeper in the field is worth more
against the defenders than a short one.
The exact zone values, innings count and match length are still being
pinned down — see Section 6, and propose them if you play.
Section 6: Scoring
Community draft. Scoring hasn’t been pinned down yet. If you’ve played this sport, propose how points are earned and how a game is won — rule proposals count toward graduation.
Section 7: Violations & Penalties
Community draft. Fouls and penalties are still open. Propose what counts as a violation and what happens when it occurs — the arguments people have mid-game make the best rules.
Section 8: Safety Considerations
Players should exercise appropriate caution and play responsibly. Ensure the playing area is safe and free from hazards.