Section 1: Introduction
Crazy Eights is a shedding game: match the top of the discard pile by rank or suit, and be first to empty your hand. Eights are wild — play one at any time and name the suit that continues.
It is the direct ancestor of commercial shedding games including UNO, which replaced the standard deck with purpose-printed colours and action cards. Crazy Eights itself is traditional and in the public domain.
Section 2: The Deck
- One standard 52-card deck for two to five players; two decks for six or more.
- All four eights are wild.
- Jokers are not used in the base game.
Section 3: Setup & Deal
- Two players: 7 cards each. Three or more: 5 each.
- The rest becomes the stock, face down.
- Turn the top card face up to start the discard pile. If it is an eight, bury it and turn another.
- Play begins to the dealer's left.
Section 4: Gameplay
Your Turn
Play one card matching the top of the discard pile by rank or by suit — a 9♥ onto a 9♠, or any heart onto a heart.
Eights Are Wild
An eight may be played on anything. The player then names the suit that the next player must match. The named suit stands until someone changes it.
If You Cannot Play
- Draw from the stock until you can play, then play that card — the most common rule.
- Some groups draw only one card and then pass. Agree before dealing; this is the single biggest rules difference between households.
- If the stock is exhausted and you still cannot play, your turn passes.
Going Out
The first player with no cards left ends the hand.
Section 5: Scoring & Winning
The player who goes out scores the cards left in every other hand:
- Each eight: 50 points
- Face cards (K, Q, J): 10 points
- Aces: 1 point
- All others: face value
Play to an agreed target — commonly 100 points per player in the game, so 500 for five.
Casual play often skips scoring entirely and treats each hand as its own game.
Section 6: Variants & House Rules
- Crazy Eights Countdown: start with eight cards; each hand you win reduces your deal by one.
- Action cards: 2 forces a draw of two, queen skips, ace reverses — the step that leads directly to UNO.
- Stacking: answering a draw-two with another so the penalty accumulates.
- Switch / Mau Mau / Pesten: regional relatives with their own action-card sets.