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Board Games
2–4 players
game board, playing piece, card
10 essential rules
Clue is a hidden-information deduction game in which players investigate a mystery by identifying three concealed facts: the suspect, the weapon, and the room. One card from each category forms the confidential solution. Every other mystery card is distributed among the players, who gradually eli...
Players seeking a deeper puzzle may track not only cards they have seen but also groups of possibilities. If an opponent disproves “Scarlet, Candlestick, Kitchen” without revealing the card to you, note that the opponent owns at least one of those three cards.
Stay and investigate: A player who starts a turn in a room may make a suggestion there without first leaving and re-entering. Afterward, the turn ends.; Exact-roll optional: Players may stop before using the full roll. This keeps doorways accessible and reduces disputes over excess movement.; Acc...
Before playing, confirm that every named mystery card is present exactly once and that the three categories can be distinguished. Missing or duplicated cards can make the mystery impossible to solve fairly.
Only the suggester may see the disproving card. A suggestion is an investigative test, not an attempt to win, and may deliberately include a card from the suggester’s own hand.
A correct accusation ends the game, and the winner reveals the solution to verify it.; A wrong accusation eliminates only the accuser from active investigation. Their hand remains concealed and continues to participate in the disproof sequence.; If every player but one has made a wrong accusation...
Before dealing, remove one additional random card from each category and place those three cards face up for everyone to eliminate. Then create the hidden solution from the remaining category piles and continue normally.
Players may count how many cards each opponent holds, but may not view their faces. Keep the solution envelope in a central location where it cannot be disturbed or confused with dealt cards.
When in a room, name exactly one suspect, one weapon, and the room currently occupied. ” The room is not freely chosen—it must be the room containing the suggesting player.
Secretly inspect the three solution cards without showing them to anyone. If all three match, reveal them and win.
If another player’s suggestion moved your suspect into a room, you begin your next turn there. You may make a suggestion in that room before moving, or you may move normally.
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