Section 5: Scoring & Winning
There is no score. A player wins by capturing all 52 cards.
In practice games can run very long or fail to terminate, because the order cards return to the bottom of the stack can cycle. Most households cap it:
- Play for a fixed time and whoever holds more cards wins, or
- Play to a set number of wars, or
- Shuffle captured cards before returning them, which makes cycling far less likely.