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Board Games
1–5 players
game board, playing piece, card
10 essential rules
Ticket to Ride is a route-building board game for two to five players. Each player develops a railway network across a map of North America by collecting matching sets of Train Car cards and spending those cards to claim routes between neighboring cities.
Whenever three or more cards in the five-card display are Locomotives, discard the entire display and reveal five new cards. If the remaining deck does not contain enough cards to make a full display, reveal as many as possible.
To claim an unoccupied route, play a set of Train Car cards equal to the route’s length. For a colored route, every regular card must match the route color.
Draw the top three Destination Tickets. If fewer than three remain, draw all remaining tickets.
Regular Train Car cards are collected into same-color sets. A Locomotive can substitute for a Train Car card of any color.
Keep cards above the table and avoid revealing hidden tickets accidentally.; Announce the cities and length of a route before placing train cars.; Pause briefly after a route claim so everyone can verify the payment and score.
After the final turn, all players reveal their Destination Tickets. For each ticket, check whether the player has a continuous chain of that player’s own claimed routes connecting the two named cities.
In a four- or five-player game, both parallel routes may be claimed, but they must belong to different players.; In a two- or three-player game, only one route in each double-route pair may be claimed. Once one side is occupied, the parallel side is closed to everyone.; A single player may never ...
Players place their retained Destination Tickets face up. This reduces memory demands and makes it easier for adults to help younger players plan connections.
During a player’s first two turns, opponents may not claim both connections leading into the same city solely to trap that player. This informal courtesy is useful when teaching but requires good-faith judgment and is not recommended for competitive play.
Use all 45 train cars but do not trigger the final round until a player ends a turn with one or no remaining cars. This small change provides additional time for completing tickets while preserving normal component limits.
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