Section 1: Introduction
Tetris is a falling-block puzzle game created by Alexey Pajitnov in 1984. Seven piece shapes — tetrominoes — fall into a rectangular well, and the player rotates and positions each one to complete horizontal lines, which then clear.
Modern licensed versions follow the Tetris Guideline, a standard maintained by The Tetris Company covering piece colours, the rotation system, randomisation and scoring. There is no independent governing body — the standard is the licensor's — so this is a community entry.
Note that older versions predate the Guideline and differ materially: the NES version used a different rotation system and no hold or ghost piece, which is why classic-era play looks so different from modern play.
Section 2: Platform & Setup
- Playfield: a well conventionally 10 cells wide and 20 or more visible rows tall.
- Seven tetrominoes: I, O, T, S, Z, J and L, each four cells.
- Controls: move left and right, soft drop, hard drop, rotate clockwise and anticlockwise, and hold.
- Under the Guideline, pieces are drawn from a 7-bag randomiser: each set of seven contains every piece once, so a long drought of a given piece is impossible.
- Guideline versions show a ghost piece marking where the current piece will land, and a hold slot to set one piece aside.
Section 3: Objective
Complete horizontal lines to clear them and keep the stack from reaching the top of the well. Tetris has no win condition in its endless form — play continues until the stack tops out, so the objective is to maximise score and survive rising speed.
- A line clears when all ten cells in a row are filled.
- Clearing lines lowers everything above them.
- The game ends when a new piece cannot be placed — a top out.
Section 4: Gameplay & Modes
Core Loop
- A piece spawns at the top and falls at the current gravity speed.
- Move and rotate it; a soft drop speeds descent, a hard drop places it instantly.
- Once it lands and locks, any completed lines clear and the next piece spawns.
- Gravity increases with level, and at the highest levels pieces lock almost immediately.
Rotation and Kicks
The Guideline defines the Super Rotation System, in which a rotation blocked by a wall or the stack is retried at offset positions — a wall kick. This is what makes T-spins possible and is the clearest single difference from classic-era versions.
Common Modes
- Marathon / endless: play until top out.
- Sprint: clear 40 lines as fast as possible.
- Ultra: maximise score in a fixed time.
- Versus: line clears send garbage rows to an opponent.
Section 5: Scoring & Winning
Scoring rewards clearing more lines at once. Under the Guideline, a single clear scores least per line and a four-line clear — a "Tetris" — scores most, with values multiplied by the current level.
- Single, double, triple, Tetris: increasing value per line cleared simultaneously.
- T-spin: rotating a T piece into a gap it could not otherwise reach scores substantially more than the same number of lines cleared normally.
- Back-to-back: consecutive Tetrises or T-spins, with no ordinary clear between, earn a bonus.
- Combo: clearing lines on consecutive pieces.
- Hard drop awards a small bonus per cell dropped.
In sprint modes the metric is time rather than score, and in versus modes it is lines sent.
Section 6: Competitive Rules
There is no sanctioning federation. Competitive play is organised by event, and the rules that matter are the ones each event fixes:
- Which version: classic NES play and Guideline-era play are effectively different games. Events specify the exact build.
- Randomiser: the 7-bag is standard under the Guideline; classic versions use a different, less forgiving randomiser.
- Rollover and kill screens: classic-era competition contends with the score counter and level behaviour breaking down at high levels, which is part of the challenge rather than a bug to patch.
- Input method: controller and technique restrictions (such as hypertapping or rolling) are set per event.
- The Classic Tetris World Championship is the best known event, but it is an independent competition, not a governing body.