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Board Games
1–2 players
game board, playing piece
10 essential rules
Stratego is a two-player game of hidden information, tactical movement, bluffing, and deduction. Each player commands an army whose identities face toward its owner and remain concealed from the opponent. The goal is to discover and capture the opposing Flag while protecting your own.
If one piece continuously pursues another through a repeated sequence of board positions, the pursuing player must vary the chase first. This supplements the two-square repetition limit and prevents long loops involving three or more squares.
After a battle, surviving pieces normally return to concealed status with their identities facing only their owners. Players must remember information gained from earlier battles; note-taking is used only if both players agreed to permit it before the game.
When a battle ends, leave the surviving piece face-up for the rest of the game. This reduces the memory burden and helps new players learn the rank order.
Piece backs should be indistinguishable within an army so that wear, marks, or orientation do not reveal identities. If a piece is visibly marked, place all pieces in matching opaque holders or agree on another fair remedy before beginning.
A single casual game normally produces a winner, but the players may declare a draw by mutual agreement. A draw is also reasonable when an unchanged cycle repeats and neither player can force progress under the repetition rule chosen before play.
A classic Stratego game requires one 10-by-10 game board containing 100 squares. Two lake areas occupy the center of the battlefield.
Stratego does not require numerical scoring for a single game. For a multi-game match, use a simple system of 1 match point for a win, one-half point for a draw, and 0 points for a loss.
Every piece that participates in combat remains openly identified thereafter. Its owner may still move it normally, but both players can track it.
After setup, each player reveals the location of their Flag while all other pieces remain hidden. This creates a direct siege-and-defense game and makes Bomb placement easier to infer.
Marshal, General, Colonel, Major, Captain, Lieutenant, Sergeant, Miner, and Spy move exactly one square horizontally or vertically.; Pieces may not move diagonally.; A piece may not enter a square occupied by another friendly piece.
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