Loading OpenSourceSports…
Computer Games
1 players
computer, controller
6 essential rules
Snake is a single-player arcade concept dating to 1976 and popularised on mobile phones in the late 1990s. The player steers a line that grows each time it eats, and loses on colliding with a wall or with itself.
Playfield: a rectangular grid, commonly bounded by walls.; The snake: starts as a short segment and grows by one per item eaten.; Food: a single item appears at a random free cell; eating it spawns another.
Eat as much food as possible without colliding. There is no completion state in most versions — play continues until the snake dies, so the objective is maximum length or score.
The single biggest variation between implementations: some versions kill on wall contact, others wrap to the opposite edge. They are materially different games, and it is worth knowing which you are playing before the first turn.
Ready to dive deeper?
There is no win in the standard form — the game ends only in collision. The exception is the perfect game, where the snake occupies every cell and no free square remains.
No sanctioning body exists. Where Snake is played competitively, events fix the variables that differ between implementations: Wall behaviour: solid or wrapping — the decisive rule, and not comparable across settings.; Grid dimensions and starting length.; Speed curve: whether and how quickly spe...
The single biggest variation between implementations: some versions kill on wall contact, others wrap to the opposite edge. They are materially different games, and it is worth knowing which you are playing before the first turn.