Section 4: Players & Officials
A game requires one Simon and at least one responding player. Three or more responding players generally create a more lively contest, but there is no fixed maximum if everyone can perceive the commands and move safely.
Simon
Simon gives the commands, observes the responses, identifies errors, and controls the pace of the round. Simon must use the agreed command phrase exactly enough to distinguish valid commands from invalid ones. Simon should apply the same interpretation and response-time standard to every player.
Simon may perform a movement while speaking, but the spoken or agreed accessible command determines what players must do. Simon’s demonstration does not create a valid command and does not override the words used.
Responding Players
Each responding player independently decides whether to obey a command. Players must not deliberately copy another participant after the response period, physically interfere with others, or distract opponents by shouting false commands.
Organizer or Judge
No separate official is required. For a large group or competitive event, a neutral organizer may help watch for errors, resolve close decisions, track points, and stop unsafe play. The organizer’s announced decision is final for that round unless the group has adopted a replay procedure.
Selecting Simon
Simon may be chosen randomly, by group agreement, or by rotation. A common format allows the winner of one round to serve as Simon in the next. If younger players are participating, an adult or experienced leader may serve as Simon to maintain suitable pacing and safety.