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Board Games
2–8 players
monopoly set
10 essential rules
Monopoly is a property-trading board game for two to eight players. Move around a board buying properties, build houses and hotels, and collect rent from opponents who land on them. The last player left solvent wins.
Roll both dice and move that many spaces clockwise.; Act on the space: buy it, pay rent, draw a card, or pay tax.; Rolling doubles grants another turn — but three doubles in a row sends you to Jail.
Owning a full colour group lets you build houses, and rent rises sharply.; Building must be even across the group — no second house on one property until every property in the group has one.; Four houses upgrade to a hotel. Houses and hotels are limited by what the bank holds, and running out is ...
Leave Jail by rolling doubles, paying $50, or using a Get Out of Jail Free card. After three failed turns you must pay and move.
Board of 40 spaces: 28 properties (22 streets, 4 railroads, 2 utilities), plus Go, Jail, Free Parking, Go To Jail, taxes, Chance and Community Chest.; Two six-sided dice.; Tokens, one per player.
Each player starts with $1,500 and places a token on Go.; One player acts as banker, keeping bank funds separate from their own.; All title deeds, houses and hotels start with the bank.
If you land on an unowned property and decline to buy it, it must be auctioned to the highest bidder, starting from any amount. This is in the published rules and is probably the most widely ignored rule in the game — skipping it is the main reason casual games run so long.
There is no score. A player is bankrupt when they cannot pay what they owe, and the last solvent player wins.
Monopoly may be the most house-ruled game in print. The common ones, and what they actually do: Free Parking jackpot: taxes and fees accumulate on Free Parking and are collected by whoever lands there. Not in the published rules — it injects money into the game and is the single biggest cause of ...
The published rules include a time-limited variant in which play stops at an agreed hour and the wealthiest player — counting cash, property and buildings — wins.
If you land on an unowned property and decline to buy it, it must be auctioned to the highest bidder, starting from any amount. This is in the published rules and is probably the most widely ignored rule in the game — skipping it is the main reason casual games run so long.
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