Section 3: Playing Area
Agree on the boundaries before choosing Marco. Use a clear, uncrowded part of a pool with an even floor and a depth suitable for the shortest participant. There is no regulation length, width, or depth: choose the area according to the actual players and conditions.
Keep the playing area away from steps, ladders, diving areas, slides, lane ropes, and changes in depth. Leave enough space for players to move without collisions, but keep the area small enough that everyone can hear and answer a normal call.
- Explain all boundaries to every player, including Marco before they close their eyes.
- Keep uninvolved swimmers outside the game area. Pause if someone enters it.
- Do not use ropes, pool fittings, or other obstacles as hiding places.
- No poolside running, jumping into the game, or climbing out to escape a tag.
- There is no safe base. Holding the pool edge does not grant immunity, although anyone may stop playing to rest.
Because Marco cannot see the boundaries, the other players and supervising adult must call “Stop!” before Marco reaches an obstacle or leaves the agreed space. Reset in a clear position instead of continuing a chase near a hazard.