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Party Games
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10 essential rules
Mafia is a conversational social-deduction game in which an informed minority, the Mafia, competes against an uninformed majority, the Town. Players receive secret roles, debate whom they trust, and vote to eliminate suspected opponents. The Mafia know one another and secretly remove players at n...
For six to nine active players, use one Mafia member for roughly every three or four players. For ten or more active players, a Mafia team near one quarter of the group usually creates a fair starting point.
No-role reveal: Eliminated players' alignments and roles remain secret, making deductions more difficult.; Full reveal: The moderator announces an eliminated player's exact role. This is friendly to new players.; Alignment reveal: Only Town, Mafia, or neutral alignment is announced.
Detective: Each night investigates one living player. The moderator privately indicates whether that player is aligned with the Mafia. The Detective ordinarily belongs to the Town.; Doctor: Each night protects one living player. If the Mafia target that player, the target survives. Before play, a...
Opening one's eyes, peeking, or using reflections during the night.; Speaking, signaling, or intentionally making identifying sounds during the night when not instructed to act.; Showing role material or using outside proof to establish a claim.
Townsperson: Has no night action. Participates in discussion and voting and wins when all Mafia members are eliminated.; Mafia member: Knows the other Mafia members and participates in selecting a night target. Wins when the Mafia control the vote by equaling or outnumbering the remaining opposit...
The moderator tells everyone to open their eyes and announces which players, if any, were eliminated during the night. The moderator reveals only the information allowed by the chosen reveal policy.
The moderator's procedural ruling governs the current round. After the game, participants may discuss the ruling and clarify the house rule for future rounds.
Accusations must stay within the fictional game. Players may challenge statements and strategies, but they should not use real-life secrets, protected characteristics, personal insecurities, or past conflicts as leverage.
After every elimination or completed action cycle, the moderator checks the winning conditions. The Town wins immediately when no Mafia members remain alive.
A practical game normally has six to twenty active players plus one moderator. Smaller groups tend to produce short, highly volatile games, while larger groups benefit from timed discussion and structured nominations.
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