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Card Games
1 players
deck, game board, peg
6 essential rules
Cribbage is a two-player card game in which score is tracked by pegging holes around a board rather than on paper, and the dealer receives an extra hand — the crib — built from cards both players discard. The object of the game is to be the first player to score 121 points (Rule 1.1; see Rule 8.1...
Muggins is the only optional rule in ACC play: tournament officials must announce in the flyer, and prior to play, whether it is in effect, and when it is, it applies to all players and pegging out becomes mandatory (Rule 10.1). It permits a player to claim points their opponent failed to peg for...
A standard pack of 52 playing cards is used; jokers are discarded (Rule 1.3.a).; The four suits are considered equal (Rule 1.3.b).; Card rank and value run K–Q–J–10 (each worth 10), then 9 through Ace worth their pip value down to 1 for the Ace (Rule 1.3.c).
The pack must be mixed or shuffled at least three times (including by mechanical card shufflers) with the cards hidden from both players; the shuffler may not look at the bottom card after the last shuffle, on pain of a two-point penalty and a reshuffle (Rule 2.1).; The pone — the opponent of the...
Play begins immediately after the starter card is turned, with the pone leading the first card face up and announcing its value (Rule 7.1). This phase is the play, or pegging.
Every combination and its value is listed in a single chart, which is the authority for counting both during the play and in the hands (Rule 1.7).
The ACC rules above govern sanctioned tournament play.
Announce your count aloud during pegging
Players are expected to call out their running pegging total (e.g., "fifteen-two," "twenty-five for one") as they play each card, rather than silently pegging. This isn't required by the written rules to play, but it's the near-universal courtesy that makes fair verification and Muggins possible.
Especially expected in club and tournament settings under ACC-style play.
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