Loading OpenSourceSports…
Once a point is set, the shooter keeps rolling until one of two things happens: The point is rolled again: pass line wins, and the shooter starts a new come-out.; A 7 is rolled ("seven out"): pass line loses and the dice pass to the next shooter.
Why people argue about this
People often assume that if a point is set and you roll it again immediately, they're just starting over from scratch instead of continuing with the come-out sequence. But actually, once you've established a point, you keep rolling until either you roll that same point or a 7 appears, regardless of how many times you've already rolled your chosen number.
Because 7 is the most probable total with two dice, bets that win on 7 before a point resolve favourably and those that need the point first do not — which is why pass-line-plus-odds is the standard low-edge line.
Why people argue about this
People often think that betting on 7 winning before a point is just about luck, but they misunderstand how dice rolls are actually distributed — which leads them to believe it's a fair bet. In reality, the rule accounts for the fact that rolling a 7 has a higher chance of occurring compared to any specific point number, making pass-line-plus-odds the best play from a mathematical standpoint.
Come / don't come: the same structure, started on any roll after the point.; Odds: an additional bet behind the pass line, paid at true odds — the only bet on the table with no house edge.; Place, field, hardways, proposition: single-roll or standing side bets, generally at worse odds.
Why people argue about this
People often assume that place bets are just like point betting, thinking they can win whenever their number comes up on a roll — but actually, place bets are single-roll or standing side bets with worse odds, designed to be riskier and less likely to win compared to the pass line bet.
Two six-sided dice.; A marked craps table with betting areas, in the casino form.; Chips or an agreed stake. Street craps needs nothing but the dice and a wall.
Why people argue about this
People often assume that street craps requires a full casino setup with betting areas and marked dice, which leads to misunderstandings since it can be played just as effectively with two dice and a wall for scoring without all those fancy components.
Players gather at the table; one is the shooter, and the role passes clockwise.; Before the first roll, players place a pass line or don't pass bet.; The shooter must have a pass-line bet down to throw.
Why people argue about this
People often assume that anyone can be the shooter in Craps, but the official setup clearly states it's one person at a time, rotating clockwise after each roll. The confusion arises because they might see other players engaging with dice and think they're free to join as well, forgetting about this crucial rule of rotation.
The shooter's first roll of a round: 7 or 11 — "natural": pass line bets win immediately.; 2, 3 or 12 — "craps": pass line bets lose. (On 12, don't-pass usually pushes rather than wins.); 4, 5, 6, 8, 9 or 10: that number becomes the point.
Why people argue about this
People often assume that rolling a 2, 3, or 12 on their first roll means they automatically lose, but actually, these numbers are considered "craps," which only result in losses if you're betting against them (on the don't-pass line), not necessarily for your own pass-line bets.
There is no cumulative score — each bet resolves in chips.
Why people argue about this
People often assume that rolling a point number multiple times will accumulate points towards winning, which is why they argue. But in Craps, each roll resets the betting round, so you can't carry over wins from one roll to another; each bet resolves independently with its own outcome and chips won or lost.
Street craps: no table and no house — players bet against each other, and the shooter covers the wagers.; Bank craps: the casino form described above, played against the house.; Crapless craps: 2, 3 and 12 become points instead of instant losses — sounds friendlier, is worse value.
Why people argue about this
People often misunderstand why Crapless Craps is considered a variant rather than just a different game setup. They think it's about changing point numbers, but what they miss is that its core structure remains Street Craps – players still bet against each other and the shooter covers their bets, which fundamentally aligns with how traditional Craps operates under the house rule.
The shooter's first roll of a round: 7 or 11 — "natural": pass line bets win immediately.; 2, 3 or 12 — "craps": pass line bets lose. (On 12, don't-pass usually pushes rather than wins.); 4, 5, 6, 8, 9 or 10: that number becomes the point.
Why people argue about this
People often assume that rolling a 2, 3, or 12 on the come-out roll means they lose immediately, but actually, these are considered "craps" - if you're betting on the pass line, you win in this scenario. The confusion arises because it's not intuitive and differs from other dice games where such rolls typically result in a loss.