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Board Games
2–6 players
game board, playing piece
10 essential rules
Chinese Checkers is an abstract strategy game in which players race their playing pieces across a six-pointed, star-shaped game board. Despite its name, it is neither a form of checkers nor a game that originated in China. Pieces are not captured, and every piece remains in play throughout the game.
Allow each player one take-back per game, provided the next player has not moved. Another friendly option is to let the table point out a missed jump chain before the active player ends the turn.
If an opponent's piece remains in a player's destination, use the anti-blocking agreement selected before play. The recommended casual rule is that an opponent may not claim permanent shelter there and must leave when able.
The six outer triangles occur in three opposite pairs. A player's home and destination must be one such opposite pair.
Use only variations accepted before setup, and apply them consistently for the entire game. A good default for casual play is unrestricted movement, optional jumps, destination lock, and the anti-blocking rule.
In a multiplayer game, play may stop when the first player wins, or the remaining players may continue to determine second, third, and later places. A finished player's pieces stay in the destination triangle and continue to act as jumpable obstacles.
Once a player's piece reaches its destination triangle, it may still move within that triangle to arrange the final formation. For a friendlier and faster game, players may agree that a piece which has entered its destination may not leave it.
Once a piece enters its destination triangle, it may move only to another position within that triangle. This rewards careful filling from the tip outward and prevents players from using completed pieces for later excursions.
If the game must end early, count how many of each player's pieces are inside that player's destination. The player with the most destination pieces ranks highest.
Each player uses 10 pieces in opposite triangles. The first player to fill the opposite 10-position triangle wins.
Each of two players uses 15 pieces in a symmetrical formation consisting of a complete triangle plus the adjacent five-position row. The destination is the matching 15-position area on the opposite side.
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