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Board Games
1 players
game board, playing piece
6 essential rules
Checkers — draughts outside North America — is a two-player abstract strategy game on an 8×8 board. Pieces move diagonally, capture by jumping, and are crowned as kings on reaching the far row.
A game is drawn by mutual agreement (WCDF Rules of Draughts, Section One).; A draw may be claimed when the same position occurs for the third time (WCDF Rules of Draughts, Section One).; A draw may also be claimed after 40 moves by both players without advancing an uncrowned man or removing a pie...
The draughtboard is composed of 64 squares, alternately light and dark, in an 8×8 array bounded by a neutral border (WCDF Rules of Draughts, Section One).; The official board colours are green and white (or off-white/cream) (WCDF Rules of Draughts, Section One).; Squares measure 44–51mm per side ...
Each player's twelve pieces are placed on the dark squares nearest them, following the board arrangement specified in the rules (WCDF Rules of Draughts, Section One).; Red moves first (WCDF Rules of Draughts, Section One).; National tournaments use the three-move ballot drawn from the 156 standar...
An ordinary move of a man is its transfer diagonally forward, left or right, to an immediately neighbouring vacant square (WCDF Rules of Draughts, Section One).; All capturing moves are compulsory, whether offered actively or passively — the single rule most often played wrong casually (WCDF Rule...
There is no running score within a game. A player wins by capturing all enemy pieces, or by leaving the opponent with no legal move.
International draughts: the 10×10 game with 20 pieces per side, flying kings and backward capture for men. Governed by the FMJD, catalogued separately here.; Casual "go as you please": free opening choice, rather than the three-move ballot required at national events (ACF National Tournament Rule...
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