Section 4: Gameplay
A Turn
- Roll both dice. Every player with a settlement or city on a hex showing that number collects resources — 1 per settlement, 2 per city — whoever's turn it is.
- Trade with other players in any agreed ratio, or with the bank at 4:1 (or better at a port).
- Build roads, settlements, cities, or buy development cards.
Rolling a Seven
No resources are produced. Instead:
- Every player holding more than seven cards discards half, rounded down.
- The roller moves the robber to any hex, blocking its production entirely.
- The roller steals one random card from a player with a building on that hex.
Building Costs
- Road: brick + lumber
- Settlement: brick + lumber + wool + grain
- City: 2 grain + 3 ore (upgrades a settlement)
- Development card: wool + grain + ore