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Board Games
1–4 players
game board, tile, playing piece
10 essential rules
Carcassonne is a tile-placement strategy game in which players collectively build a medieval landscape of cities, roads, monasteries, and fields. Each player places followers, commonly called meeples, on selected features to claim them and earn points. The landscape grows differently in every gam...
A tile that touches more than one existing tile must match all of them. Corner-to-corner contact alone is not enough.
Separate occupied features may later become connected by a newly placed tile. This is legal and may create a shared feature containing several followers.
A player may place a follower on a feature completed by the same tile, provided the feature was unoccupied before placement. That feature is then scored immediately, and the follower returns to its owner's supply.
Add only components whose rules everyone understands. Keep expansion tiles identifiable during cleanup, explain new symbols before shuffling, and settle any interaction questions in advance.
A city is complete when its walls form an unbroken enclosure with no open city edges. The controlling player scores 2 points for each tile in the city plus 2 points for each coat of arms in that city.
A monastery is complete when its own tile is surrounded by eight adjacent tiles, including the four orthogonal and four diagonal spaces. Its monk scores 9 points: 1 for the monastery tile and 1 for each surrounding tile.
A road is complete when both ends terminate at cities, monasteries, junctions, or other printed endpoints, or when the road forms a closed loop. The controlling player scores 1 point for each tile occupied by that road.
The player with the most followers on a completed feature controls it. If two or more players tie for the most followers, every tied player receives the feature's full point value.
Some boxes include River tiles, abbot pieces, gardens, mini-expansions, or alternative starting tiles. Keep these separate unless everyone agrees to use the corresponding variation.
The game ends after the final available landscape tile is placed and that turn's completed features are scored. If an unplayable final tile is removed, the game ends once no tiles remain to draw.
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